Section Focus

Separate Scouts, Archers, Skirms, militia pressure, and walling so Feudal Age stops feeling like chaos.

OrderPageProblem It Solves
1AoE2 DE Scouts Follow-Updecide whether scouts should turn into more pressure or a transition
2AoE2 DE Archer Count Before Fletchingfind the real archer move-out timing before or after Fletching
3AoE2 DE MAA Into Archersconnect early militia pressure into a clean archer follow-up
4AoE2 DE Small Walls or Full Wallsjudge defensive investment by map and opponent pressure instead of auto full-walling
5AoE2 DE Feudal Skirm Defensefix range timing, upgrades, and line control when defending archers
6AoE2 DE Tower Rush Defenseseparate the woodline and goldline priorities before reacting to towers
7AoE2 DE Market Blacksmith Click-Upmeasure when a market-blacksmith click is still safe after Feudal pressure

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