Section Focus

Break 21-pop Scouts, 22-pop Archers, militia openings, and boar lures into one stable first-ten-minute foundation.

OrderPageProblem It Solves
1AoE2 DE 21 Pop Scouts Buildturn the common Scout build into a repeatable checklist
2AoE2 DE 22 Pop Archers Buildhit a clean Feudal archers opening with stable uptime
3AoE2 DE Loom and Boar Safetystop losing tempo to bad loom timing or unsafe boar lures
4AoE2 DE House Rhythmfix house timing and wood balance so pop caps stop stalling you
5AoE2 DE Mill Berries or Deerrank berries and deer by map shape and Feudal plan
6AoE2 DE Early Lumber Balancebalance wood for houses, mills, camps, and barracks cleanly
7AoE2 DE First Barracks Timingtime the first barracks by Scouts, Archers, or militia plans
8AoE2 DE Idle TC Recoveryturn idle TC recovery into a real damage-control routine

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