Quick Answer

The beginner goal is constant villager production, clean food and wood flow, scouting, and a simple Feudal plan. Do not memorize a perfect build before you can keep the Town Center working.

Opening Checklist

StepFocusMistake to avoid
StartQueue villagers and gather sheepIdle Town Center
Early foodLure boar or use safe food sourcesLosing villagers to bad lures
Wood setupSend enough villagers to wood for houses and buildingsGetting housed repeatedly
ScoutingFind sheep, enemy, and resourcesStaring at the base only
Feudal planChoose scouts, archers, or defenseReaching Feudal with no plan

Economy Rules

  • Keep the Town Center producing villagers.
  • Build houses before the population cap hits.
  • Move injured villagers away from risky food.
  • Add farms when sheep, berries, and boar run down.
  • Spend wood on the buildings your first military plan needs.

Recovery FAQ

If you are housed, build two houses and reset. If food is late, add farms and stop floating wood. If the enemy attacks first, use walls, Town Center fire, and small counter-units while keeping villagers alive.

FAQ

What matters most for beginners?

Constant villager production matters more than a perfect opening.

Which first army should I make?

Pick one simple plan: scouts for mobility, archers for pressure, or defensive units if you are learning.

Why am I always behind?

Usually the Town Center idles, houses are late, or the first military plan does not match the economy.