Section Focus
Set co-op communication, resource roles, and recovery rules before runs get noisy.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | Two-Player Role Split | build complement instead of fighting for the same card role |
| 2 | Shop and Gold Sharing Rules | set purchase priority before every shop becomes a debate |
| 3 | Co-op Elite Greenlight Check | make sure both decks can contribute without one side coin-flipping |
| 4 | Deck Overlap in Co-op | separate function before each player chases personal fancy lines |
| 5 | Revive or Stabilize the Turn? | let board collapse risk decide before instinctively reviving |
| 6 | Voice Callouts That Actually Help | compress co-op voice into short calls that change decisions |
| 7 | Co-op Returner Reset | start with a low-risk calibration run before chasing quality |
How To Use This Hub
Map the live question to the first two or three pages in this cluster, then keep drilling inside the same topic before jumping elsewhere; use the video page only when motion or timing needs confirmation.
Best Next Clicks
- Finish the first two or three pages in this hub before jumping to a different topic cluster.
- If movement, timing, or route reading still feels fuzzy, pair this with the matching video page.