Section Focus
Handle draw, energy, defense, and win condition first instead of stuffing early decks with greed.
Recommended Order
| Order | Page | Problem It Solves |
|---|---|---|
| 1 | First Five Removals to Consider | fix what clogs the hand before chasing flashy combo turns |
| 2 | Draft Damage or Block? | compare the current death pattern against map speed before drafting |
| 3 | When a Thin Deck Is Not Better | a thin deck is not an automatic win if the loop still fails |
| 4 | Win Condition Too Late Check | once the deck is still aimless too late, it is time to reduce greed |
| 5 | Upgrade First or Rest First? | read the next map stretch and current margin instead of following a habit |
| 6 | Draw Engine Before Finishers | finishers rot in hand if the draw loop never stabilizes |
| 7 | Dead Card Trim Rule | cut what slows the entire deck before patching niche moments |
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