Quick Answer

Rogue is not about gambling stealth every turn; it is about creating reliable advantage for one strong Sneak Attack. Thief is easier and item-friendly, while Assassin rewards planned ambushes.

StageWhat To DoWatch Out
BasicsSecure Dexterity, Sleight of Hand, and StealthLet a companion cover locks if the main cannot
CombatUse height, Hide, and threatened targets for Sneak AttackDo not shoot from open ground
ThiefExtra bonus action supports items, Hide, and DashMore forgiving
AssassinRewards initiative and ambush startsWeak without planning

Key Checks

  • Sneak Attack is once per turn; reliability is the goal.
  • Sleight gear and advantage sources reduce reloads.
  • Always have an escape route when stealth fails.