7 days to die 1 0 release checklist

Quick Answer

Before starting a fresh 1.0 world or reopening an old save, use the official launch video as a reminder to check five things: your save backup, world settings, first trader route, water and food plan, and Blood Moon base target. Do not copy every visual detail from the video; turn each scene into one practical decision for your own world.

Before You Watch

| Prep item | Why it matters | Safe action | | --- | --- | | Backup or new world | Returning saves and server settings can behave differently after major updates | Copy the save or start a test world before committing | | Difficulty and Blood Moon cadence | Horde pressure changes how much food, ammo, and repair time you need | Write down your actual day length and horde frequency | | Trader distance | The first trader decides your early quest loop and storage location | Mark the trader, a bedroll, and a temporary drop chest | | Water and food | 1.0 survival pacing punishes wandering without a route | Carry one short loot loop focused on drinks, cooking, and meds | | Base target | Day 7 prep starts long before the seventh night | Pick a repairable first base, not a perfect forever base |

Pause Points From The Official Video

Pause when you seeAsk thisTurn it into
A player leaving or entering a POICan I leave with food, water, meds, and space?A Day 1 loot limit
Trader or quest footageIs this a main route or a side detour?A first-week quest order
Base or building shotsIs the player defending, storing, or just passing through?A temporary base checklist
Combat pressureIs the failure caused by ammo, stamina, armor, or pathing?A system upgrade priority
Update or release messagingDoes this apply to my platform and version?A patch-aware note before changing advice

10-Minute Returner Checklist

  1. Confirm whether you are on PC, console, dedicated server, or a co-op host world.
  2. Back up the save, then load once without changing mods or settings.
  3. Check trader position, current quest tier, bedroll, vehicle, and storage labels.
  4. Count water, food, medical items, repair materials, ammo, and fuel.
  5. Inspect the Blood Moon base for pathing holes, broken doors, missing ladders, and repair access.
  6. If any check fails, solve that item before taking a new quest.

Source Video

  • Official source: The Fun Pimps, β€œ1.0 is Out Now!” The embedded video is used for orientation and pause-point notes; the route decisions above are written as player-facing checks, not as a transcript.

FAQ

Should I restart for 1.0?

Restart if your old world has broken mods, missing traders, or settings you no longer understand. If the save loads cleanly, run the returner checklist first and decide after one short test session.

What is the first thing to verify after watching?

Verify the trader route and water plan. Those two checks affect almost every early decision, from quest timing to where you place the first real storage box.

Does the video replace a build guide?

No. Treat it as official context. Use the systems and starter-route hubs when you need exact skill, weapon, base, or quest decisions.