Case Management Rule
A full case is not automatically a good case. The goal is to make sure the next fight has usable resources. Ammo, herbs, grenades, knife, weapons, and treasures all compete for space, so organization is part of routing.
Resource Priority
| Resource | Recommendation |
|---|---|
| Handgun ammo | Baseline resource; keep a working reserve |
| Shotgun shells | Emergency space-maker, not basic cleanup |
| Rifle ammo | Save for weak points and priority enemies |
| Flash / grenades | High-value control and risk reduction |
| Herbs | Combine for better recovery or max value |
| Fish and large items | Use or sell if space pressure is high |
Before Merchant Stops
- Sell low-value items you do not need.
- Combine herbs to reduce wasted slots.
- Check treasure inlay options.
- Repair the knife before risky segments.
- Reserve space and ammo for the next hard fight.
Related guide: S+ route planning.