Quick Answer
An S rank run is a control run, not a speed run. Build around arrests, evidence, civilian safety, and clean reporting. If the team starts trading shots in uncontrolled rooms, the score route is already leaking.
S Rank Checklist
| Category | Pass condition | Reset warning |
|---|---|---|
| Suspects | Arrest where possible, use less-lethal pressure | Unplanned lethal shots or missed compliance windows |
| Civilians | Secure and report every civilian | Civilian wanders behind the team |
| Evidence | Sweep weapons after rooms are safe | Team leaves before dropped weapons are marked |
| Team health | Slow entries, shields, mirrors, wedges | One operator is exposed to multiple angles |
| Reporting | Report bodies, arrests, objectives, evidence | End screen misses a category you assumed was done |
Route Discipline
- Clear one room fully before chasing noise.
- Wedge or hold doors that can reopen the fight.
- Assign one player or AI command habit to evidence calls.
- Slow down after contact; most score losses happen in the second room after a messy first room.
- Reset early if the scoring goal is gone, then practice the same entry again.
FAQ
Is less-lethal always required?
For S rank attempts, less-lethal tools and compliance pressure are usually the safest scoring plan. Keep lethal coverage for emergencies, not as the default opener.
Should I restart after one mistake?
Restart if the mistake removes the S rank goal. If it only reveals a route weakness, finish the run once, note the failure point, then reset.
Where should I go next?
Use S-Rank Scoring for the score hub and Evidence if missed weapons are the recurring problem.