Quick Answer

Treat Dorms as a controlled route through dormitory room clear, not a pure firefight. Split the map into entry, first safe room, secondary search, and evidence cleanup before pushing deeper.

Route Order

PhaseWhat to doCheck
EntryMirror or slow-open the first door and identify civilians, suspects, or trapsIf uncertain, wedge side doors so the rear stays controlled
ControlUse red/blue elements or co-op roles to hold two anglesWhen one player reloads or restrains, another keeps the angle
ArrestCommand first, then use flash, CS, pepperball, or taser to create complianceFor S rank, avoid turning surrendering suspects into incapacitations
EvidenceAfter restraint, check dropped weapons, corners, and small roomsDo not leave evidence bags and TOC reports for memory later
CleanupRecheck doors, bodies, weapons, and civilians before endingWait for the proper end state instead of soft-completing early

Loadout Notes

  • Beginners should bring mirror gun, wedges, flash or CS before stacking only lethal weapons.
  • Co-op teams need a restraint/evidence role so reports happen immediately after clears.
  • On low-light or long-lane maps, agree on flashlight, NVG, and laser discipline first.

Common Mistakes

MistakeFix
Everyone chases the same angle after entrySplit left, right, and second-line coverage
Moving on after a suspect fallsReport, confirm weapon state, and check restraint needs
Missing the last score pointRecheck small rooms, door backs, stair landings, and dropped weapons