Section Focus

Keep herbs, ore, food, crafting, and sell-vs-scrap calls from fighting each other.

OrderPageProblem It Solves
1Food Before Fancy Upgradesprotect survival basics before chasing expensive upgrade ideas
2Ore Trip Risk Budgetavoid turning a mining trip into a full repair and healing tax
3Herb Route and Heal Stockbalance herb farming against how often the route already forces town returns
4Craft Now or Hold the Materials?avoid locking rare materials into the wrong early craft
5Vendor Buy or Gather Time?compare money cost and route time instead of defaulting to farming
6Salvage Loop After an Expeditionsort sell, scrap, keep, and craft decisions in one post-run loop
7Upgrade Material Priorityweigh near-term clear rate against long-term build flexibility

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