Quick Answer
Do not rush Act 1 as a straight main path. Companions, camp scenes, Grove and Goblin Camp choices, underground routes, and early gear all shape later options.
Checklist
| Type | Check |
|---|---|
| Companions | Recruit and talk through camp scenes |
| Camp | Long rest enough to trigger character events |
| Grove | Understand the Grove and tiefling choice state |
| Goblin Camp | Prepare combat, stealth, or dialogue routes |
| Underground | Check wells, caves, and Underdark access |
| Gear | Review merchants, chests, and quest rewards |
Beginner Advice
Long resting is not failure. Many companion scenes need it. The real risk is pushing major transitions before understanding area consequences.