How to Use This Hub

A hub for tools lab routes, checklists, tools, maps, videos, and follow-up cleanup. Do not browse only by date; start from the current blocker in the table, then open the matching guide.

PageProblem solved
Throwing Knife Upgrade Order: Damage, Capacity, or RecoveryThrowing knives are the most reliable ranged tool; upgrade them for silent cleanup and safe exits first.
Smoke Bomb Upgrade Order: Escape, Assassination, or ControlSmoke bomb upgrades should match your failure point: exits, group fights, or target rooms.
Noisemaker Upgrade Order: Pulling Guards and Splitting PatrolsNoisemakers split pairs and patrols well, but only after you know who will leave position.
Blowdart Upgrade Order: Nonlethal Control and IsolationBlowdarts support routes where body discovery is a problem, especially dense rooms.
Trap Tool Upgrade Order: Chokes, Pursuit, and Room ControlTraps are not universal damage; they make guards lose control at chosen positions.
Tool Capacity and Material Route: Avoid Running DryTool strength depends on supply loops; know where to restock before designing an infiltration.
Outfit, Costume, and Dye Differences: What Changes GameplaySeparate gameplay gear from cosmetics so useful upgrades are not delayed by visual collecting.
Weapon Upgrade Materials: Sword or Dagger FirstWeapon upgrades support recovery after mistakes; prioritize damage only after stealth is stable.

First Steps

Next Gaps

  • Single mission routes, collectible points, tool upgrade pages, and video timestamps should continue to split out.
  • Finished pages should link back here so the hub-to-guide loop stays clear.