How to Use This Hub

A hub for stealth & notoriety routes, checklists, tools, maps, videos, and follow-up cleanup. Do not browse only by date; start from the current blocker in the table, then open the matching guide.

PageProblem solved
Stealth Loop Basics: Scout, Distract, Assassinate, ExitMirage stealth works best as a clear loop; split every restricted area into four repeatable steps.
Crowd Blending Route: Market and Street EscapesCrowds are not decoration; they reset pursuit, delay patrols, and create safer reroutes.
Benches, Haystacks, and Cabinets: When Hiding WorksHiding spots are good for cooling down and waiting for patrol turns, not for forcing escapes while surrounded.
Three Notoriety Levels Plan: When to Reset FirstHigher notoriety makes patrols, recognition, and reports worse; clear it before high-risk objectives.
Eagle Vision Room Read: Guards, Doors, Chests, and TargetsEagle Vision is not only target-finding; it decides entry and exit lines.
Assassin Focus Chain: Who to Mark First and Who to SaveAssassin Focus solves dense guard clusters, but it does not replace routing; clear vision and alarm risks first.
Stealth Failure Recovery Video Plan: Exit and Re-enter CleanlyUse video review to check the three recovery steps: break sight, lower notoriety, change entry.
Noisemaker Guard Lures: Single Guards, Pairs, and PatrolsNoisemakers are not always the first move; check who moves and who stays before throwing.

First Steps

Next Gaps

  • Single mission routes, collectible points, tool upgrade pages, and video timestamps should continue to split out.
  • Finished pages should link back here so the hub-to-guide loop stays clear.