Outline
What This Page Covers Next
Scan the outline first so readers can jump to the exact section they need instead of scrolling blindly.

Quick Answer
AoM Retold Defense & Recovery Decision Checklist is a standard entry / standard / recovery decision checklist page. A useful Age of Mythology: Retold guide should not send the player back to search after one generic paragraph. It should identify whether the blocker is starter route, age-up check, route execution, version drift, or video confirmation, then give a decision table and the next guide link. This rewrite keeps the answer practical while giving every article its own first-screen context.
Page Purpose
| Layer | How to use this page | Keep out |
|---|
| standard entry | Solve the specific return-visit problem instead of repeating another uxflow page | Generic hub text copied from the main site |
| standard | Pick the priority for this player type | Equal-weight advice for every possible route |
| recovery decision checklist | Send the reader to the next useful guide | A dead end that forces another search |
Decision Table
| Problem | Check first | Stop line |
|---|
| Opening economy | Gatherer split, scouting route, age-up timing, and first military building | Do not branch into too many unit lines before economy is stable |
| God power timing | Major god, minor god, power window, and enemy unit mix | Do not spend a decisive power only because it looks impressive |
| Campaign objective | Win condition, base position, gold mines, relics, and attack waves | Do not full-clear before reading the actual objective |
| Match defense | Scouting, counters, tower placement, and retreat path | Do not overbuild one unit type before seeing the enemy transition |
| Video reference | Execution rhythm, unit visuals, and version context | Do not treat trailer shots as fixed build orders |
Practical Route
- Name the current blocker in one sentence: starter route, age-up check, route execution, version drift, or unclear footage.
- Change only one variable from the table, then retest before changing settings, pathing, role choice, or timing again.
- If the page includes video, use public official footage for interface, pacing, or version context; keep the written checklist as the action plan.
- Return to the matching section, Openings & Ages, so the reader keeps narrowing the problem instead of restarting from search.
- Split the page later if the answer grows into a separate map, system, cleanup, video, or beginner route guide.
Retest Notes For defensive-recovery-decision-checklist
| Check | Pass condition |
|---|
| Goal | The page solves recovery decision checklist instead of mixing every topic |
| Evidence | The recommendation is tied to map, settings, version, role, economy, or execution context |
| Image | The first image identifies the article topic and no blank image remains |
| Links | The page links back to the hub, the matching section, and video guides |
| Updates | A future patch, DLC, platform update, or lobby rule can be retested cleanly |
Common Mistakes
- Memorizing a build without checking spawn, resource access, and enemy pantheon.
- Firing a god power early, then missing the defensive or push window that needed it.
- Clearing a campaign map before reading the win condition, missing relics or gold pressure.
- Copying a strong unit from video while ignoring patch state, DLC context, and counters.