7 days to die completionist cleanup checklist by session

Quick Answer

Completionist cleanup should not rely on memory. Before logging out, review storage, base state, trader route, map markers, books, and achievement notes. After Blood Moon, review breaches, ammo, and repair cost again. The goal is to make the next session start with one clear action instead of twenty minutes of sorting.

End-of-Session Checklist

| Category | Check | Pass condition | | --- | --- | | Storage | Food, water, medicine, ammo, parts, sell pile | Boxes are readable and the next session does not start with searching | | Base | Breaches, firing lanes, traps, power, repair chest | No panic repair is waiting before the next horde | | Trader | Current job, tier, reward, restock day, sell route | The first stop is obvious | | Map | New towns, ore, bookstores, hospitals, tool stores | Markers have a purpose and stale ones are removed | | Books | Missing series, finished series, crafting unlocks | The next book run has target buildings | | Achievements | Done, unverified, platform or co-op dependent | Notes explain why a condition has not triggered |

Post-Horde Cleanup Flow

  1. Repair the base first. Breach location matters more than selling loot immediately.
  2. Count ammo, medicine, and repair materials to decide whether next week is mining or production.
  3. Write horde problems into map markers or storage labels: east wall to steel, roof exit, trap refill.
  4. Only then turn in trader jobs, sell loot, and choose the next weekly route.

Co-op Ownership Table

RoleOwnsShould not steal
Storage ownerBox labels, sell pile, ammo, medicineSudden base redesigns
Map ownerMarkers, expedition route, new traderDeleting teammate markers casually
Base ownerBreaches, traps, power, exitsHoarding every team material
Notes ownerAchievements, books, next first stepLeaving goals as voice chat only

FAQ

How often should completionist cleanup happen?

Always after Blood Moon, and whenever a co-op group has not played together for several in-game days. The longer the gap, the more important written notes become.

What if the map has too many markers?

Rename markers by status: cleared, revisit, resource, trader, backup base. Delete stale markers. A cluttered map slows completion because every route looks equally important.

When should cleanup stop and progress resume?

When storage is readable, the base is safe, and the next first stop is clear, move back to trader jobs, exploration, book hunting, or achievement routing. Cleanup exists to remove friction, not become the whole session.